Ich habs glaub ich jetz ganz. Hab doch noch nen Fehler gefunden, das hat manchmal nich richtig gezüchtet. Ich hab da ein paar Nummern durcheinander gewurschtelt.
Und dann isses mir auch einmal abgeschmiert beim züchten. Ich hab ne Zahl weggemacht, die wo besser drin bleiben soll. Hupsala. Aber jetz passt es.
Ich weiss, ich mach nen Doppelpost. Ich hoff es ist in dem Fall okay. Weil ich gern den fertigen Code posten mag. Also bei mir tauchen keine Fehler beim züchten mehr auf. Abstürzen tut es auch nich mehr. Ich glaub es geht so.
Kannst du aber gerne verbessern, wenn ich noch Fehler drin hab, oder du es noch besser machen kannst.
Hier ist der Code:
[Default Linez File]
\ptzfiles\cat\catmaster.lnz
[Little one]
bwkit.lnz
[Sounds]
\ptzfiles\cat\bw\bwsnd.txt
[Breed Name]
BlackandWhiteShorthair
;Colour,group
[256 Eyelid Color]
244
[Head Enlargement]
108
0
[Face Extension]
-2
[Body Extension]
0
[Leg Extension]
6
6
[Feet Enlargement]
90
0
[Ear Extension]
95
;Ball number,x,y,z,(relative ball num)
[Move]
;face
14, 4, 0, -3
15, -4, 0, -3
27, 4, 0, -3
28, -4, 0, -3
30, 0, 2, 0
31, 0, 2, 0
;ears
9, -5, 0, -20
11, 5, 0, -20
;fingers
16, -2, 0, 2
17, 0, 0, 2
18, 2, 0, 2
19, 2, 0, 2
20, 0, 0, 2
21, -2, 0, 2
;toes
49, -2, 0, 2
50, 0, 0, 2
51, 2, 0, 2
52, 2, 0, 2
53, 0, 0, 2
54, -2, 0, 2
;elbows
12, 0, 0, -10
13, 0, 0, -10
;shoulders
38, 6, 0, 0
39, -6, 0, 0
;Anchor,ball,distance
[Project Ball]
41, 34, 50
42, 35, 50
63, 22, 50
64, 23, 50
2, 6, 90
0, 41, 85
1, 42, 85
12, 63, 85
13, 64, 85
43, 44, 100
44, 45, 100
45, 46, 100
46, 47, 100
47, 48, 100
[Default Scales]
110 ;was 118 normal pet scale
114 ;was 118 normal ball scale
;Ball number
[Omissions]
65
66
37
67
68
69
70
71
72
73
74
75
76
;48
;Base,x,y,z,color,outline color,speckle color,fuzz,group,outline,ballsize,bodyarea,addGroup,texture
[Add Ball]
;first ball is 67
;GROUP ONE, containing ballz 67-76, ARE UTILITY ADDBALLZ FOR ANDREW
;base x y z color otlnCol spckCol fuzz group outline ballsize bodyarea addGroup texture
;mount align ball 67
2, 3, -12, -258, 55, 0, 0, 0, -1, -1, 50, 0, 1, -1
;steal captured toy align ball 68
19, 20, -20, -125, 65, 0, 0, 0, -1, -1, 50, 0, 1, -1
;steal toy standing align ball 69
2, 0, 0, -230, 75, 0, 0, 0, -1, -1, 50, 0, 1, -1
;dig align ball 70
19, 50, 40, -60, 85, 0, 0, 0, -1, -1, 50, 0, 1, -1
;fill in hole align ball 71
42, 50, 40, 250, 95, 0, 0, 0, -1, -1, 50, 0, 1, -1
;rest on pillow align ball 72
2, 0, 80, 0, 105, 0, 0, 0, -1, -1, 50, 0, 1, -1
;drop object at point align ball 73
19, 50, 150, -80, 115, 0, 0, 0, -1, -1, 50, 0, 1, -1
;utility ball 74
2, 0, 0, 0, 15, 0, 0, 0, -1, -1, 50, 0, 1, -1
;utility ball 75
2, 0, 0, 0, 15, 0, 0, 0, -1, -1, 50, 0, 1, -1
;utility ball 76
2, 0, 0, 0, 15, 0, 0, 0, -1, -1, 50, 0, 1, -1
;### From here down are animator's addballz 77.
;nose
37, 3, 0, -5, 35, 0, 0, 0, -1, 0, 19, 0, 0, -1
37, -3, 0, -5, 35, 0, 0, 0, -1, 0, 19, 0, 0, -1
37, 0, 3, -7, 35, 0, 0, 0, -1, -1, 19, 0, 0, -1
;ears 80
8, -10, -25, -8, 35, 0, 0, 0, 2, -1, 12, 0, 0, 1
8, 10, -19, 5, 35, 0, 0, 0, 2, -1, 34, 0, 0, 1
8, 25, -1, -10, 35, 0, 0, 0, 2, -1, 17, 0, 0, 1
10, 10, -25, -8, 35, 0, 0, 0, 2, -1, 12, 0, 0, 1
10, -10, -19, 5, 35, 0, 0, 0, 2, -1, 34, 0, 0, 1
10, -25, -1, -10, 35, 0, 0, 0, 2, -1, 17, 0, 0, 1
8, 6, -10, -8, 35, 0, 0, 0, 2, -1, 32, 0, 0, 1
9, -9, 9, -7, 25, 0, 0, 0, -1, -1, 6, 0, 0, 1
10, -6, -10, -3, 35, 0, 0, 0, 2, -1, 32, 0, 0, 1
11, 9, 9, -9, 25, 0, 0, 0, -1, -1, 6, 0, 0, 1
9, -9, 9, -7, 35, 0, 0, 0, 2, -1, 10, 0, 0, 1
11, 9, 9, -7, 35, 0, 0, 0, 2, -1, 10, 0, 0, 1
[Default Linez Thickness]
90
;Start ball,end ball,fuzz,colour,left colour,right colour,start thickness,end thickness
[Linez]
6, 36, 1, -1, 244, 244, 95, 95
24, 36, 1, -1, 244, 244, 95, 95
3, 2, 1, -1, 244, 244, 95, 100
6, 2, 1, -1, 244, 244, 95, 90
3, 43, 1, -1, 244, 244, 100, 100
43, 44, 1, -1, 244, 244, 100, 100
44, 45, 1, -1, 244, 244, 100, 100
45, 46, 1, -1, 244, 244, 100, 100
46, 47, 1, -1, 244, 244, 100, 100
47, 48, 1, -1, 244, 244, 100, 100
32, 0, 1, -1, 25, 25, 95, 95
33, 1, 1, -1, 25, 25, 95, 95
41, 0, 2, -1, 25, 25, 95, 98
42, 1, 2, -1, 25, 25, 95, 98
25, 32, 1, -1, 25, 25, 95, 95
26, 33, 1, -1, 25, 25, 95, 95
12, 63, 1, -1, 25, 25, 100, 96
13, 64, 1, -1, 25, 25, 100, 96
22, 63, 1, -1, 244, 244, 90, 90
23, 64, 1, -1, 244, 244, 90, 90
34, 41, 1, -1, 244, 244, 90, 90
35, 42, 1, -1, 244, 244, 90, 90
12, 38, 1, -1, 25, 25, 98, 90
13, 39, 1, -1, 25, 25, 98, 90
55, 56, 1, -1, 244, 244, 100, 100
22, 16, 1, -1, 244, 244, 100, 100
22, 18, 1, -1, -1, -1, 100, 100
23, 19, 1, -1, -1, -1, 100, 100
23, 21, 1, -1, 244, 244, 100, 100
34, 49, 1, -1, 244, 244, 100, 100
34, 51, 1, -1, -1, -1, 100, 100
35, 52, 1, -1, -1, -1, 100, 100
35, 54, 1, -1, 244, 244, 100, 100
40, 77, 1, -1, -1, -1, 100, 100
40, 78, 1, -1, -1, -1, 100, 100
7, 29, 1, -1, 244, 244, 100, 100
30, 24, 1, -1, 244, 244, 100, 100
31, 24, 1, -1, 244, 244, 100, 100
;left ear
80, 8, 0, -1, -1, -1, 100, 100
82, 8, 0, -1, -1, -1, 100, 100
80, 9, 0, -1, 244, 25, 100, 100
81, 9, 0, -1, -1, -1, 100, 100
81, 82, 0, -1, 25, 244, 100, 100
82, 9, 0, -1, 25, 244, 100, 100
81, 80, 0, -1, 25, 244, 100, 100
87, 86, 0, -1, -1, -1, 100, 95
;right ear
83, 10, 0, -1, -1, -1, 100, 100
85, 10, 0, -1, -1, -1, 100, 100
83, 11, 0, -1, 25, 244, 100, 100
84, 11, 0, -1, -1, -1, 100, 100
84, 85, 0, -1, 244, 25, 100, 100
85, 11, 0, -1, 244, 25, 100, 100
84, 83, 0, -1, 244, 25, 100, 100
89, 88, 0, -1, -1, -1, 100, 100
;Base ball,diameter(% of baseball),direction (x,y,z),colour,outline colour,fuzz,outline,group,texture
[Paint Ballz]
;base ball diameter(% of baseball) direction color outlinecolor fuzz outline group texture
;paws
16, 50, 0, 1, 0.3, 47, -1, 0, -1, -1, -1
17, 50, 0, 1, 0.3, 47, -1, 0, -1, -1, -1
18, 50, 0, 1, 0.3, 47, -1, 0, -1, -1, -1
22, 55, 0, 1, 0, 47, -1, 0, -1, -1, -1
19, 50, 0, 1, 0.3, 47, -1, 0, -1, -1, -1
20, 50, 0, 1, 0.3, 47, -1, 0, -1, -1, -1
21, 50, 0, 1, 0.3, 47, -1, 0, -1, -1, -1
23, 55, 0, 1, 0, 47, -1, 0, -1, -1, -1
49, 50, 0, 1, 0.3, 47, -1, 0, -1, -1, -1
50, 50, 0, 1, 0.3, 47, -1, 0, -1, -1, -1
51, 50, 0, 1, 0.3, 47, -1, 0, -1, -1, -1
34, 60, 0, 1, 0, 47, -1, 0, -1, -1, -1
52, 50, 0, 1, 0.3, 47, -1, 0, -1, -1, -1
53, 50, 0, 1, 0.3, 47, -1, 0, -1, -1, -1
54, 50, 0, 1, 0.3, 47, -1, 0, -1, -1, -1
35, 60, 0, 1, 0, 47, -1, 0, -1, -1, -1
;
;individual variation
#2;face streak
#1
24, 7 0, -.5, -.7 15 15 3 -1 3 1 0
24, 10 0, -.4, -.7 15 15 3 -1 3 1 0
24, 10 0, -.4, -1 15 15 4 -1 3 1 0
24, 16 0, -.2, -1 15 15 4 -1 3 1 0
24, 22 0, 0, -1 15 15 4 -1 3 1 0
24, 22 0, .2, -1 15 15 4 -1 3 1 0
##
;
#3;chest
#2
#1
6, 72 -.1, .9, -.7 15 15 4 -1 3 1 0
##
;Ball number,colour,(group),(texture)
[Color Info Override]
#3 ;tail
#2 ;Variation 2
47, 15, 3
#1 ;Variation 1
47, 15, 3
46, 15, 3
##
#2 ;ankles
#1 ;Variation 1
0, 15, 3
1, 15, 3
##
;Ball number,colour,(group),(texture)
[Outline Color Override]
#2 ;Variation 2
#1 ;Variation 1
27, 2
28, 2
##
;Ball num,smallest change,biggest change
[Thin/Fat]
4, -15, 18
5, -15, 18
7, -5, 5
2, -10, 30
6, -10, 20
3, -10, 10
43, -5, 15
44, -5, 10
45, -5, 10
46, -5, 10
47, -5, 5
48, -5, 5
36, -10, 20
12, -10, 10
13, -10, 10
38, -10, 10
39, -10, 10
25, -10, 6
26, -10, 6
32, -10, 10
33, -10, 10
0, 0, 9
1, 0, 9
63, 0, 3
64, 0, 3
41, 0, 5
42, 0, 5
[Head Shot]
0 frame number
51 rotation
0 roll
0 tilt
-51 head rotation
0 head tilt
-8 head cock
29, 29 R / L eyelid height
-15, -15 R / L eyelid tilt
0, 0 (X, Y) eye target
;Name,argument
[Texture List]
\art\textures\Plush.bmp 1
\art\textures\hair10.bmp 1
\art\textures\hair10.bmp 1
\art\textures\hair10.bmp 1
;-1 = no outline, 0 = half outline, > 0 = outline thickness
;Color,outline color,speckle color,fuzz,outline type,size difference,group,texture,ball number
[Ballz Info]
35, 244, 244, 1, -1, 3, 2, 1
35, 244, 244, 1, -1, 3, 2, 1
35, 244, 244, 1, -1, 0, 2, 1
35, 244, 244, 2, 0, 5, 2, 1
35, 244, 244, 2, -2, -4, 2, 1
35, 244, 244, 2, 0, -4, 2, 1
35, 244, 244, 2, -1, 20, 2, 1
15, 244, 244, 1, 1, 2, 1, 1
35, 244, 244, 1, -1, -15, 2, 1
35, 244, 244, 1, -1, 15, 2, 1
35, 244, 244, 1, -1, -15, 2, 1
35, 244, 244, 1, -1, 15, 2, 1
35, 25, 244, 0, -2, 5, 2, 1
35, 25, 244, 0, 0, 5, 2, 1
201, 244, -1, 0, 1, 7, -1, -1
201, 244, -1, 0, 1, 7, -1, -1
15, 244, 244, 0, -2, 5, 1, 1
15, 244, 244, 0, 0, 7, 1, 1
15, 244, 244, 0, -1, 5, 1, 1
15, 244, 244, 0, 0, 5, 1, 1
15, 244, 244, 0, -2, 7, 1, 1
15, 244, 244, 0, -1, 5, 1, 1
15, 244, 244, -1, -1, 4, 1, 1
15, 244, 244, -1, -1, 4, 1, 1
35, 244, 244, 1, -1, 7, 2, 1
35, 25, 244, 1, 0, 5, 2, 1
35, 25, 244, 1, 0, 5, 2, 1
244, 125, 244, 0, 3, 8, -1, 1
244, 125, 244, 0, 3, 8, -1, 1
35, 244, 244, 0, -1, 19, 2, 1
15, 244, 244, 1, 1, 0, 1, 1
15, 244, 244, 1, 1, 0, 1, 1
35, 25, 244, 0, 0, 5, 2, 1
35, 25, 244, 0, -2, 5, 2, 1
15, 244, 244, -1, -1, -1, 1, 1
15, 244, 244, -1, -1, -1, 1, 1
35, 244, 244, 1, -1, 26, 2, 1
35, 244, 244, 0, -1, 0, -1, -1
35, 25, 244, 1, -1, 4, 2, 1
35, 25, 244, 1, -1, 4, 2, 1
15, 244, 244, 1, -1, -14, 1, 1
15, 244, 244, 1, -1, 2, 1, 1
15, 244, 244, 1, -1, 2, 1, 1
35, 244, 244, 1, -1, 3, 2, 1
35, 244, 244, 1, -1, 2, 2, 1
35, 244, 244, 1, -1, 1, 2, 1
35, 244, 244, 1, -1, 1, 2, 1
35, 244, 244, 2, -1, 1, 2, 1
15, 244, 244, 2, -1, 2, 3, 1
15, 244, 244, 0, -2, 5, 1, 1
15, 244, 244, 0, 0, 7, 1, 1
15, 244, 244, 0, -1, 5, 1, 1
15, 244, 244, 0, 0, 5, 1, 1
15, 244, 244, 0, -2, 7, 1, 1
15, 244, 244, 0, -1, 5, 1, 1
75, 244, 244, 0, -1, 5, -1, 1
75, 244, 244, 0, -1, 5, -1, 1
25, 244, 244, 0, 0, -15, -1, -1
25, 244, 244, 0, 0, -15, -1, -1
25, 244, 244, 0, 0, -15, -1, -1
25, 244, 244, 0, 0, -15, -1, -1
25, 244, 244, 0, 0, -15, -1, -1
25, 244, 244, 0, 0, -15, -1, -1
15, 244, 244, 1, -1, -4, 1, 1
15, 244, 244, 1, -1, -4, 1, 1
35, 244, 244, 0, 0, 10, -1, -1
35, 244, 244, 0, 0, 10, -1, -1
[Fur Color Areas]
;(1-4, 5 - jowls)
;FurColorTrait ballWithBaseColor colorAreas
1 24 2,
2 22 1,
3 48 3,
[Fur Markings]
;e_GroupType_Normal == 0, e_GroupType_BodyArea == 1, e_GroupType_Primary == 2, e_GroupType_Paw == 3
;groupType, balls/paintballs which logically constitue a single marking (if e_GroupType_BodyArea replace entire area, used esp. with dog ears)
3 16:0 17:0 18:0 22:0 19:0 20:0 21:0 23:0 49:0 50:0 51:0 34:0 52:0 53:0 54:0 35:0
2 6:0 24:0 24:1 24:2 24:3 24:4 24:5
[Lnz Version]
2
;Ball number,size
[Ball Size Override]